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Old Jan 05, 2007, 09:07 PM // 21:07   #1
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Default Relic Run bug

Can't stand it anymore. I don't know what you're doing (ANet), but this bug is on for 2 weeks already (maybe even more since I didn't play in a long time). You pick up the relic, you're basically 2 steps away from ghost and when you click on him or any other character/item/object you get warped back like you never actually ran. So, my question is: Why do you keep leaving bugs like this for so long? Is that really such a huge problem to fix it? Running relics is just luck and it depends when will you realize that you're actually not moving. This game is really going down.
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Old Jan 05, 2007, 09:10 PM // 21:10   #2
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I've experienced a simmilar thing a lot in other parts of the game, I've always just put it down to lag.

Next time this happens to you check the color of the little indicator, and your ping. I could be wrong, but it wouldn't surprise me if it was just lag.
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Old Jan 05, 2007, 09:15 PM // 21:15   #3
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No, thought it was lag at 1st, but seems like it's happening to everyone. Unless you click on someone in front of you, you're actually not moving, but on your screen appears like you are. It's really annoying.
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Old Jan 05, 2007, 09:38 PM // 21:38   #4
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This is not lag, lol no way my 8mb lags every single relic map, and ALL the time, i get blocked behind pets, and im about to heal my friend, and when i cast the spell i teleport ALL the way back to the place i started running becuase i didn't see i was blocked by a pet, this has cost me a lot of relics for sure, people having to constantly tell people over vent "your blocked your not actually running" WTF THIS S*** its been around for 2/3 months AT LEAST,
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Old Jan 05, 2007, 09:41 PM // 21:41   #5
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Quote:
Originally Posted by Mental Leteci
No, thought it was lag at 1st, but seems like it's happening to everyone. Unless you click on someone in front of you, you're actually not moving, but on your screen appears like you are. It's really annoying.
I have had exactly this experience as well. You can only tell that you haven't actually moved because you keep seeing damage numbers (and their source) above your head but the screen shows absolutely nobody around you. My team at the time told me that it was because I like to use the Q, W, S, and E keys for movement and that somehow the game gets confused about relaying your actual position when you use this form of movement while being body-blocked (if they have ward against foes this is even more likely to happen it seems). I switched to mouse control for movement while running relics from there on out and it seemed to not happen anymore.

It seems obvious enough to me that there is a bug here if the game is displaying different information to you than to everyone else involved in the match.
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Old Jan 05, 2007, 09:45 PM // 21:45   #6
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Quote:
Originally Posted by Divineshadows
I have had exactly this experience as well. You can only tell that you haven't actually moved because you keep seeing damage numbers (and their source) above your head but the screen shows absolutely nobody around you. My team at the time told me that it was because I like to use the Q, W, S, and E keys for movement and that somehow the game gets confused about relaying your actual position when you use this form of movement while being body-blocked (if they have ward against foes this is even more likely to happen it seems). I switched to mouse control for movement while running relics from there on out and it seemed to not happen anymore.
ya thats what a guilde of mine told me but a easy solution is just start yelling on vent where you are and its not only in relic runs when i chest run half of the time i rubber band back and get killed by something
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Old Jan 05, 2007, 09:59 PM // 21:59   #7
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It (i think) has been around since they added the /stuck command - because using /stuck gets you back where you actually are.

So, if you see yourself move and no one is around you and you see that damage above your head, type /stuck. It may suck, but it works.
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Old Jan 05, 2007, 10:04 PM // 22:04   #8
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Quote:
Originally Posted by gasmaskman
It (i think) has been around since they added the /stuck command - because using /stuck gets you back where you actually are.

So, if you see yourself move and no one is around you and you see that damage above your head, type /stuck. It may suck, but it works.
Releasing my fingers from the Q, S, W, and E movement keys seemed to also show me my actual position.
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Old Jan 05, 2007, 10:12 PM // 22:12   #9
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This "glitch" has been around for a very very long time, don't speak of it like it is something new.
Your best bet to avoid it is using mouse clicks and turning in a zig-zaggy manner. It is only made more obvious when you are carrying a relic, but it can (rarely) happen without it. This even occurs in PvE, and is not something new. Your client is just lagging behind the server.
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Old Jan 05, 2007, 11:30 PM // 23:30   #10
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Yea, been around for a while, but doesn't always happen. Maybe this is their way of requiring more team coordination "ZOMFG WHERE AM I!?!?!?" "LOL NUB YOU'RE BACK AT THE GHOSTLY!".... it's not exactly fun
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Old Jan 05, 2007, 11:35 PM // 23:35   #11
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Very annoying bug. It's less likely to happen using the mouse (but still can). It happens a lot if you try to squeeze past blockers using WASD. The worst is when people intentionally make this happen by standing right at a corner of where you're going to go with the relic. If they're standing there and you mouseclick and take the shortest path it will desync you every time. Pretty low trick in my opinion.
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Old Jan 06, 2007, 01:30 AM // 01:30   #12
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Leteci nub stop playing 6v6. It sux. And this bug isn't anything new .
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Old Jan 06, 2007, 01:53 AM // 01:53   #13
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One word, Incompetence

Wait, who doesn't use WASD for movement?
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Old Jan 06, 2007, 02:32 AM // 02:32   #14
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ya this 'bug' is retarded. vent in relic run... am i stuck? no am i stuck? no am i stuck? yes..... zzzzzzzzzzzzzzz
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Old Jan 06, 2007, 03:26 AM // 03:26   #15
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Meh, I feel like a long post so WTF...

There are two ways that a game engine can interpret your movement. When you use WASD, the engine is sending out the vector (direction of your movement) and speed of the character. Because this information needs to be sent out constantly while you are moving, it becomes very easy for the server and the client to go out of sync if any packet is dropped. However, when you click somewhere on the map, you give your character a destination, and since this is simply a XYZ location, it is very easy and safe to send and always goes through. Moving through clicks has little to no chance of loosing sync with the server because all the calculations are made the second you give out a waypoint, instead of having to be made constantly because you are working off of vectors.

The vast majority online game engines work off of "unsafe packages" which means that the information is sent out from you, but there is no confirmation that it has actually been received by the server, and the information is not retransmited in case it was dropped. When you get blocked, on your screen the character is moving forward, and on the server it is also moving forward (in a sense both ends are thinking the same thing) however, while the client thinks it is moving forward across the map, the server thinks you are moving forward against a block. Untill you perform some other action that forces the server and client to reevaluate your position, you will stay in this desynced state.

As for the problem of corners, this is an ancient and very well know problem of the collision detection model GW uses. Entities in this game (such as players) do not have a bounding box, instead they have a colision radius (the circle around you). If you were to try and walk around a square object, chances are you would snag on the corners, this is because of a mathematical issue. You can pass within X units of the top of the square, and you can pass within X units of the right side of the square, however, when you draw the imaginary collision square that encompases the object you are trying to walk around, you are corssing the diagonal of the object, which is longer than X. While logically, you should be able to cross the diagonal, mathematically it is impossible.

Hope this clears things up for people... it is not a bug... these are simply limitations of the technical possibilities currently avaialble... they can be avoided by making use of mouse clicks rather than WASD and making sure you keep far enough away from colision meshes.

Last edited by leguma; Jan 06, 2007 at 03:30 AM // 03:30..
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Old Jan 06, 2007, 04:05 AM // 04:05   #16
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This has been around for a long time, but it hasn't been this bad.

Last night me + 2 teammates blocked the runner against a wall and happily stood there for a bit. Then I tried to cast diversion on him, so i clicked him and hit the spell and my char twitched to run away. I cancelled the spell and did it again, when my char twitched the second time, I realized that apparently I wasn't blocking anything.

What's so special about this? My teammate went "wtf are you doing" as soon as I moved. All three of us saw him as being blocked, while the other half of my team confirmed that he was actually walking this whole time.
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Old Jan 06, 2007, 05:33 AM // 05:33   #17
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It's not a bug It happens when your computer thinks you've avoided a bodyblock, but anet's servers think you haven't. There is no way to fix this.

If you think you're not where you're supposed to be, use a skill that has an activation time, such as healing touch. You will jump to where you are actually supposed to be.
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Old Jan 06, 2007, 05:48 AM // 05:48   #18
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Yeah this is easily one of the more frustrating things about HA play. I love relic runs and the strategy that goes along with it. However, the maps are so insanely glitched that it's laughable. I think it's safe to say that in an HA run, at the MINIMUM 90% of your rubber bands and such will come during relic maps.
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Old Jan 06, 2007, 10:25 AM // 10:25   #19
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i got 100 mbits connection 3.2 ghz and 1 gb ram.. it cant be lagg...
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Old Jan 06, 2007, 02:49 PM // 14:49   #20
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It's not lag, it's a huge flaw. It has nothing to do with your connection because then it wouldn't be like that to everyone. It has to do with ANet's servers which means they are the ones that should fix it. Also, leguma, even when you're clicking with your mouse it can still happen + you can't run a relic normally. Need a fix please.
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